#include <windows.h>
#include "DXUT.h"
#include "DXUTcamera.h"
#include "DXUTgui.h"
#include "DXUTsettingsDlg.h"
#include "SDKmisc.h"
#include "SDKMesh.h"
#define for_std_unit(type, obj) for(type::iterator it=obj.begin(); it!=obj.end(); it++)
//#include "GraphicSystem.h"
//#include "EngineSystem.h"

